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Fixing bottlenecks
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Fixing bottlenecks

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reromanlee/README.md

About me: Unity developer focused on shaping abstract ideas into polished, beautiful experiences across desktop, mobile and web. I care about reliable architecture, thoughtful design, and shipping things people genuinely enjoy.

What is free and open source forever: My public repositories are my personal best works and tools that I use regularly myself.
They have been remastered and heavily polished using advanced AI agents like Claude's Fable 5.

Attribution: Feel free to use my public repositories in your commercial or non-commercial projects.
All I ask is to mention me in your work as Roman Likhadievski (reromanlee.com) and you are golden! :)

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  1. Transvoxel Transvoxel Public

    🏞️ Clean, modular implementation of Eric Lengyel's Transvoxel algorithm for Unity with seamless LOD triangulation of a density field managed by an octree for large, editable, real-time landscapes.

    C# 1

  2. MeshOutline MeshOutline Public

    ⚪️ Highly efficient, accurate outlines for Unity meshes with zero per-frame CPU cost.

    C# 1

  3. EventAggregator EventAggregator Public

    📣 Minimal, allocation-free, type-keyed publish/subscribe event bus for Unity.

    C# 1

  4. ConsoleContainer ConsoleContainer Public

    🔍 Lightweight logging container for Unity that keeps your debug output out of the Unity Console and inside dedicated, per-context windows you control.

    C# 1

  5. Wireframes Wireframes Public

    🕸️ High-performance wireframe rendering and mesh-based line generation for Unity.

    C# 1

  6. IncrementalGenerator IncrementalGenerator Public

    ⚙️ Lightweight, ready-to-use Incremental Source Generator template for Unity, complete with examples and comments.

    C# 1