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Yushikuni/README.md

👋 Hi, I'm Yushikuni

🎯 C++ developer working toward software architecture – gameplay systems & embedded
🔧 Currently: gameplay programming (UE5/C++), STM32 embedded projects, and building an internal documentation-automation pipeline (Pandoc/Ollama/PowerShell) at work
🧙‍♀️ Long-term: combining tactical game design with clean, maintainable architecture
📚 Background in QA testing, technical documentation, and enterprise systems (HELIOS ERP)

📬 Connect with me:

LinkedIn

🚧 What I’m working on:

🎯 Focus

Gameplay/systems programming and embedded C++ – aiming for roles where clean architecture actually matters, not just shipping features fast.

🧠 Languages & Frameworks

My Skills

🧰 Dev Tools

My Skills

🖥️ Platforms & Devices

My Skills

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  1. TheWitcherMechanic TheWitcherMechanic Public

    C++ enemy AI prototype exploring a detect-then-engage combat loop (Witcher 3-style) instead of instant aggro – focus on state machines and behavioral transitions

    C++ 1

  2. Library Library Public

    Hybrid C++/Qt library system showcasing clean code, OOP, and design patterns with a simple recommendation engine.

    C++ 1

  3. RebeliaRonin RebeliaRonin Public

    My first FPS game, created as a year-end project at SPST. The game tells the story of a dying society where AI has turned humans into mere machines

    C++ 3

  4. QuestSystem_Cpp QuestSystem_Cpp Public

    C++ quest system with class-per-quest-type design (delivery, escort, gather, kill), tracking state and player-driven story branching

    C++ 1