From 1b072f9031b7bd81a0b114bfa21499a921254b52 Mon Sep 17 00:00:00 2001 From: Sergii Demianchuk Date: Mon, 13 Jul 2026 03:28:28 -0400 Subject: [PATCH] docs(releasing): split the delete-asset call (one asset per invocation) `gh release delete-asset` accepts a single ; passing two asset names silently does the wrong thing. Split into two calls, each with `-y` so the publish flow isn't blocked on an interactive confirmation. Co-Authored-By: Claude Opus 4.8 --- docs/RELEASING.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/RELEASING.md b/docs/RELEASING.md index 4ea47c1..50d3fb1 100644 --- a/docs/RELEASING.md +++ b/docs/RELEASING.md @@ -135,7 +135,9 @@ done # 3. Verify (§3), then attach the dmgs, drop the unsigned zips, and publish gh release upload v0.1.0 LevelCode-arm64.dmg LevelCode-x64.dmg -gh release delete-asset v0.1.0 UNSIGNED-LevelCode-arm64.app.zip UNSIGNED-LevelCode-x64.app.zip +# `gh release delete-asset` takes ONE asset per call — drop each unsigned zip separately (`-y` skips the prompt). +gh release delete-asset v0.1.0 UNSIGNED-LevelCode-arm64.app.zip -y +gh release delete-asset v0.1.0 UNSIGNED-LevelCode-x64.app.zip -y gh release edit v0.1.0 --draft=false --notes-file RELEASE-NOTES.md ```